Calling all… everyone?
I have the opportunity to take the stage at SXSW in 2019 to moderate a panel on the worldbuilding in Anthem. You know, the Anthem. The one that is in development by BioWare and will be published by EA.
The catch is that the panels are selected by the will of the people.
I’m incredibly honored to have the opportunity to work with the technical art team to present a retrospective on what the world building process for BioWare’s team was like.
The description of the panel per the proposal:
The savage world of Anthem is volatile, lush, expansive, and full of unexpected characters. Bringing these aspects to life presented a wealth of challenging problems for BioWare’s technical artists, who bridge art and technology through areas such as performance, shaders, and artist tools. This retrospective panel will highlight some of the team’s work, alongside reflections on innovation, distributed collaboration/coordination, and the successes and challenges of creating a new IP for the world to enjoy.