Tim Fogarty has been competing in various first person shooters for more than a decade, most recently sweeping a first place finish at DreamHack Winter 2018 playing Quake Champions Team Death Match with his teammate Shane Hendrixson, who goes by rapha.
Andrew Reiner has been driving public opinion about games for more than 25 years now and I was incredibly excited for the chance to bring him onto KakeBytes to learn more about him.
The next guest on the show is Chris Hopper, the head of Esports for North America at Riot Games.
The next guest on the show has had quite the journey in his game development career — literally.
Gus Martin hails from Brazil, but he started his career with EA Canada and has been working in Japan for the last four and a half years with Square Enix and currently with Capcom.
It’s almost that time of year!
I’ll be taking part in this year’s Extra Life Gaming marathon and I’ll be going live for 24 hours beginning at 8 a.m. on Nov. 3, 2018.
Be sure to follow me on Twitch @kakebytes to get a notification when I go live!
I’m smashed my goal last year and I hope that you guys will help me do this same in just a few weeks. You can read more at extra-life.org.
David Doak seems to be most recognizable by a cameo he made in the first game he ever worked on — GoldenEye 007.
Calling all… everyone?
I have the opportunity to take the stage at SXSW in 2019 to moderate a panel on the worldbuilding in Anthem. You know, the Anthem. The one that is in development by BioWare and will be published by EA.
The catch is that the panels are selected by the will of the people.
I’m incredibly honored to have the opportunity to work with the technical art team to present a retrospective on what the world building process for BioWare’s team was like.
The description of the panel per the proposal:
The savage world of Anthem is volatile, lush, expansive, and full of unexpected characters. Bringing these aspects to life presented a wealth of challenging problems for BioWare’s technical artists, who bridge art and technology through areas such as performance, shaders, and artist tools. This retrospective panel will highlight some of the team’s work, alongside reflections on innovation, distributed collaboration/coordination, and the successes and challenges of creating a new IP for the world to enjoy.
Tarn Adams joins me on the newest episode of KakeBytes to regale us with the tale of Slaves to Armok: God of Blood Chapter II: Dwarf Fortress and how it came to be.
Tim McVey joins me to talk about how he became the first billion point player in gaming and how his achievement won him more fame than could have been expected for a teenager from Ottumwa, Iowa.
His journey has been documented by the documentary Man VS Snake: The Long and Twisted Tale of Nibbler, which is available to watch on Netflix.
In today’s episode, Tim shares how a single quarter changed his life.