Episode 9 — What do Madden and Medici have in common?

The answer to that question is this weeks guest: André Thomas.

André is the CEO of Triseum who has quite the resume to back up his history working in games. He has spent more than 20 years in CGI production, working on films such as Men in Black and Independence Day, in addition to being appointed head of graphics over the EA Sports football franchise that includes Madden, NCAA, and more.

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Episode 8 — Do video games cause violence?

ICYMI: Members of the video game industry  met with President Trump and some other congressional voices to talk about video game’s potential for causing violence in American society. The agenda included a little montage of cherry picked scenes depicting humans killing other humans. Watch the video for yourself, courtesy of the White House:

With these claims circulating the news and social media come calls for heavier regulations and even bans on violent content (please tell me you read the list of games he would ban, PLEASE). Something that is often missing from the narrative is an actual counter-argument.

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Episode 7 — Origin – EA

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Billy Joe Cain (center, video game developer, 1982 Defender Champion, and founder/owner of the Radical Empathy Foundation), flanked by Walter Day and Billy Mitchell

In today’s episode of the show I sit down with Billy Joe Cain to talk today about his time working as a level designer for Origin, around the time that they got bought by Electronic Arts, and other companies, along with the general experience of developing and porting games for home consoles in the 90’s and early 00’s.

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Growing pains

As I truck on, continue to conduct interviews, and learn more and more each day that I am garbage at editing (for now), I’m learning that there is more to this than originally anticipated. And, honestly, I anticipated a lot.

The things I couldn’t anticipate for, though, have turned into true road blocks.

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Episode 5 — Newgrounds.com

“A living history of the internet.” Tom Fulp wasn’t wrong when he said that Newgrounds.com was just that.

Tom is the true pioneer to online content creation. His first webspace was up and running in 1995, but four years earlier, at the tender age of 13, Tom sought to bring people together (even if it wasn’t initially intended for the web).

Some of the Internet’s first truly viral content was created by Tom himself, including a flash game using the likeness of the childhood horror show the Teletubbies that earned him a pretty lawsuit courtesy of PBS. Inside Edition reached out at a time to cover another game — Assassin, a flash game that was uploaded around the same time as Club a Seal — that prompted Tom to purchase the domain name Newgrounds.com, and thus a surviving relic of the early internet was born.

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Episode 4 — Rampage

I somehow managed to steal Brian away from his booth at the Houston Arcade and Pinball Expo to get him to regale his time working at BallyMidway on a little game called Rampage.

You know, the game that’s being turned into a movie. With The Rock.

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Episode 2 — The Texas Video Game Championships

Okay, so this episode went online almost a week ago as evidenced by the handy-dandy RSS feed on the sidebar, BUT life has been crazy so I’m finally ready to share the show notes for Episode 2 — The Texas Video Game Championships.

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Billy Joe Cain (center, video game developer, 1982 Defender Champion, and founder/owner of the Radical Empathy Education Foundation), flanked by Walter Day and Billy Mitchell

In the newest episode of the show, I sit down to talk to Billy Joe Cain about… everything. Today’s show is the first part of our long interview, and I chose to break it up because Billy has an extensive history with the video game industry that began long before his time as a game developer.

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Episode One — The Importance of Preservation

OKAY. SO. IT IS HERE. The first episode of KakeBytes.

I couldn’t think of a more perfect interview for the first episode! Patrick Scott Patterson has been a friend of the show since the beginning and is responsible for the many many great opportunities that I’ve had since production on the show has started.

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Patrick Scott Patterson and KatyKakes (that’s me!) at the 2017 Houston Arcade and Pinball Expo

In today’s interview, we delve into the past of a young PSP and his first love: PAC-MAN, the National Video Game Team, his video game archival and preservation efforts, the conflicts that have arisen over the years as a result of sharing said history, and what we (the people) can do to help aid in preservation efforts of our own.

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