Blizzard turned the page back in history this summer with the release of Classic World of Warcraft in lieu of a traditional expansion and John Staats, the first 3D level designer at Blizzard, recently published The World of Warcraft Diary. Continue reading “Ep. 28 – Vanilla World of Warcraft with John Staats”
E3 was jam packed this year and I was starstruck the whole week I attended. In my journeys, I had the pleasure of meeting Carlos Rocha, the founder of Dreams Uncoporated and SYCK games.
Ed Annunziata joined me on the latest episode of the show to discuss the Sega Genesis classic Ecco the Dolphin as well as discuss Space War Area, which launched earlier this year on the Nintendo Switch.
We delve into his love of programming that kickstarted his career, starting with Pyramid Run in 1984. He has stuck with the same team since Ecco, modernizing the development approach that has stuck with them for the last three decades.
Here is a trailer for his most recent game Space War Arena:
“Overworld” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
Tarn Adams joins me on the show (again!) to talk about the launch of Dwarf Fortress coming soon to Steam and itch.io.
Gracie Arenas Strittmatter currently serves as the technical art director over BioWare’s latest IP, Anthem.
She joins me to talk about how she was able to turn her love for art and computer science into a career, and how she found herself at a crossroads as she was finishing up her master’s program: feature films or games?
Rachel Quirico, also known online as Seltzer, is an esports host and interviewer for games like Pokémon GO, Overwatch, Hearthstone, CSGO, Starcraft, Street Fighter, and others.
Andrew Reiner has been driving public opinion about games for more than 25 years now and I was incredibly excited for the chance to bring him onto KakeBytes to learn more about him.
The next guest on the show is Chris Hopper, the head of Esports for North America at Riot Games.