Ep. 26 — Ed Annunziata & Ecco the Dolphin

Ed Annunziata joined me on the latest episode of the show to discuss the Sega Genesis classic Ecco the Dolphin as well as discuss Space War Area, which launched earlier this year on the Nintendo Switch. 

We delve into his love of programming that kickstarted his career, starting with Pyramid Run in 1984He has stuck with the same team since Ecco, modernizing the development approach that has stuck with them for the last three decades. 

You can  follow Ed on Twitter @edannunziata and follow him on YouTube.

Here is a trailer for his most recent game Space War Arena:

“Overworld” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

KakeBytes + Extra Life Gaming 2018

It’s almost that time of year!

I’ll be taking part in this year’s Extra Life Gaming marathon and I’ll be going live for 24 hours beginning at 8 a.m. on Nov. 3, 2018.

Be sure to follow me on Twitch @kakebytes to get a notification when I go live!

I’m smashed my goal last year and I hope that you guys will help me do this same in just a few weeks. You can read more at extra-life.org.

 

SXSW Gaming + KakeBytes

Calling all… everyone?

I have the opportunity to take the stage at SXSW in 2019 to moderate a panel on the worldbuilding in Anthem. You know, the Anthem. The one that is in development by BioWare and will be published by EA.

The catch is that the panels are selected by the will of the people.

To vote for the Anthem panel, all you need to do is register an account with SXSW and then visit our panel picker page and upvote our proposal!

I’m incredibly honored to have the opportunity to work with the technical art team to present a retrospective on what the world building process for BioWare’s team was like.

The description of the panel per the proposal:

The savage world of Anthem is volatile, lush, expansive, and full of unexpected characters. Bringing these aspects to life presented a wealth of challenging problems for BioWare’s technical artists, who bridge art and technology through areas such as performance, shaders, and artist tools. This retrospective panel will highlight some of the team’s work, alongside reflections on innovation, distributed collaboration/coordination, and the successes and challenges of creating a new IP for the world to enjoy.

Thank you!

SXSW2019_PanelPickerVoting-TWITTER

 

 

Episode 15 — The Long and Twisted Tail of Nibbler

Tim McVey joins me to talk about how he became the first billion point player in gaming and how his achievement won him more fame than could have been expected for a teenager from Ottumwa, Iowa.

His journey has been documented by the documentary Man VS Snake: The Long and Twisted Tale of Nibbler, which is available to watch on Netflix.

In today’s episode, Tim shares how a single quarter changed his life.

Continue reading “Episode 15 — The Long and Twisted Tail of Nibbler”

Episode 14 — FATAL1TY

If you would have asked me a few years ago when eSports became “a thing,” I would have likely said the beginnings were somewhere in the avenue mid to late 2000’s.

This is clearly wrong, but this has more to do with my own personal limited exposure to eSports which was around that time. I learned somewhere down the road that I was wrong and that the emergence of eSports not only came from the first person shooter genre, but that it had happened much earlier than I thought.

I discussed eSports with Cameron Irvine, the commissioner of the Simulated Football League, who highlighted the journey of breaking into eSports with wholly unique idea and the struggles and successes that he has had in growing the franchise.

This week, I bring you Johnathan Wendel. His given name may not ring a bell, but his gaming handle might: FATAL1TY.

Continue reading “Episode 14 — FATAL1TY”

Episode 11 — King of (the long) Kon

618UQzLlp4L._SY355_ Twin Galaxies has officially dropped the ban hammer on a second prominent world record holding champion: Billy Mitchell.

The scrutiny against Mitchell’s scores came on the heels of the ban against Todd Rogers, after a member of the Donkey Kong forums posted evidence that Mitchell may have used MAME, an emulator, to achieve scores he claims were won on an original arcade cabinet. A few weeks later, Apollo Legend dropped some evidence of his own.

If you’ve caught all of the episodes of the show, you’re acquainted with Scott. He’s been a guest so many times because his perspective is vast. He joins me today to talk about Billy Mitchell and his time working with Twin Galaxies in addition to the ways those experiences still impact his life today and what the real takeaway from the ban is.

Continue reading “Episode 11 — King of (the long) Kon”

Episode 10 — The Simulation Football League (SFL)

What is the Simulation Football League you ask? It’s a football league that YOU could play in. You, as in the universal you. And with me today to school us on the game is the Commissioner of the League himself: Cameron Irvine.

The SFL currently boasts 18 teams spread out across North America and the UK, with more than 200 players, coaches, owners, and broadcasters around the world that work and play to stream two seasons  every year.

Continue reading “Episode 10 — The Simulation Football League (SFL)”

Episode 9 — What do Madden and Medici have in common?

The answer to that question is this weeks guest: André Thomas.

André is the CEO of Triseum who has quite the resume to back up his history working in games. He has spent more than 20 years in CGI production, working on films such as Men in Black and Independence Day, in addition to being appointed head of graphics over the EA Sports football franchise that includes Madden, NCAA, and more.

Continue reading “Episode 9 — What do Madden and Medici have in common?”

Episode 8 — Do video games cause violence?

ICYMI: Members of the video game industry  met with President Trump and some other congressional voices to talk about video game’s potential for causing violence in American society. The agenda included a little montage of cherry picked scenes depicting humans killing other humans. Watch the video for yourself, courtesy of the White House:

With these claims circulating the news and social media come calls for heavier regulations and even bans on violent content (please tell me you read the list of games he would ban, PLEASE). Something that is often missing from the narrative is an actual counter-argument.

Continue reading “Episode 8 — Do video games cause violence?”

Episode 2 — The Texas Video Game Championships

Okay, so this episode went online almost a week ago as evidenced by the handy-dandy RSS feed on the sidebar, BUT life has been crazy so I’m finally ready to share the show notes for Episode 2 — The Texas Video Game Championships.

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Billy Joe Cain (center, video game developer, 1982 Defender Champion, and founder/owner of the Radical Empathy Education Foundation), flanked by Walter Day and Billy Mitchell

In the newest episode of the show, I sit down to talk to Billy Joe Cain about… everything. Today’s show is the first part of our long interview, and I chose to break it up because Billy has an extensive history with the video game industry that began long before his time as a game developer.

Continue reading “Episode 2 — The Texas Video Game Championships”