Growing pains

As I truck on, continue to conduct interviews, and learn more and more each day that I am garbage at editing (for now), I’m learning that there is more to this than originally anticipated. And, honestly, I anticipated a lot.

The things I couldn’t anticipate for, though, have turned into true road blocks.

I had the opportunity to try out a new podcasting platform after some unhappiness surrounding my experience with Podbean and I’m running into some lingering issues with the move (like the missing Episode 1), so bear with me! I’m holding off on releasing Episode 6 for another week while I get everything sorted out!

Streaming. I was over here making allllll these promises about streaming and a schedule and consistency and here we are! I promise that it is still coming, but the issue at the moment has to do with my home. It turns out my current place of residence (a cozy little rental because who needs a house?) is riddled with RG-59 cables and I haven’t been receiving anywhere close to the internet speeds I’ve been paying for years, so at the moment I can’t stream. I’m working out a solution and hope to be streaming regularly soon!

VLOGS. The third piece to my puzzle. The piece that brings out my inexperience and my insecurities on camera. Everything I shoot, I hate. I’m sorry. I’ve been working on a 2018 vlog for???? weeks???? and I hate it all. Give me some time and I promise I’ll have some stuff out soon! I’ve gotten into the habit of recording my gameplay so I may start uploading some play-through videos.

So, thank you to everyone who has dealt with the many challenges I’ve faced in the last couple of months since launch! I’ve had so much great feedback and I’m happy so many people have enjoyed the first five episodes of the show so far.

If you have any questions, comments, or concerns, please don’t hesitate to reach out to me at


Episode 5 —

“A living history of the internet.” Tom Fulp wasn’t wrong when he said that was just that.

Tom is the true pioneer to online content creation. His first webspace was up and running in 1995, but four years earlier, at the tender age of 13, Tom sought to bring people together (even if it wasn’t initially intended for the web).

Some of the Internet’s first truly viral content was created by Tom himself, including a flash game using the likeness of the childhood horror show the Teletubbies that earned him a pretty lawsuit courtesy of PBS. Inside Edition reached out at a time to cover another game — Assassin, a flash game that was uploaded around the same time as Club a Seal — that prompted Tom to purchase the domain name, and thus a surviving relic of the early internet was born.

Seriously though, I could not be more excited about the opportunity I had to drop by Newgrounds HQ while I was on vacation in Philadelphia. I honestly tweeted Tom on a whim. Literally. (Also, this was pre-280 characters. How did we even live?)


Learning that The Behemoth has just released a new game, that Newgrounds is developing it’s first official title, as well as the things that NG is doing to preserve the extensive collection of content created from the last 20 years now that flash is being laid to rest in 2020 was just a bit mind blowing.

Newgrounds has quite the list of veterans to boast: the creators of games such as Super Meat Boy, Binding of Isaac (God tier, honestly), Rogue Legacy, in addition to the Cyanide & Happiness creators. If these titles are foreign to you, please do some research. Thanks.

Nightmare Cops is the newest title being developed by Tom and the crew over at Newgrounds and you can keep up with the dev team over at the game’s official Twitter:

Tom asked, really, for just one thing. To realize that Newgrounds still exists and is doing great things.

The reality is that NG has probably influenced your internet and gaming experience in some fashion — whether that be Castle Crashers or the adult games section of the website that absolutely none of us have ever gone to.

Seriously guys, just give the show a listen. You can find a link to download the show or listen on the web here: KakeBytes episode 5!

You can also find the show on iTunes, GooglePlay, SoundCloud, Stitcher, Overcast, Podcast Addict, TunerFM, and literally most of these million pod directories. If you’re having trouble finding the show on your preferred app please email me at

Be sure to find KakeBytes all over the web: FacebookTwitter, and Instagram.

Episode 4 — Rampage

I somehow managed to steal Brian away from his booth at the Houston Arcade and Pinball Expo to get him to regale his time working at BallyMidway on a little game called Rampage.

You know, the game that’s being turned into a movie. With The Rock.

Over the course of the interview Brian talks a bit about his time working in film and animation prior to working in games, about working on Discs of Tron and the limitations of working with a mere 16 pixels, the bad press that they had to deal with re: nudity in Rampage, about why him and Jeff Nauman were such a dynamite duo, the reasoning behind the use of videodiscs by Bally-Midway, and more. It’s a lot better coming from Brian, seriously.

You can find a link to download the show or listen on the web here: KakeBytes episode 4! You can also find the show on iTunes, GooglePlay, SoundCloud, Stitcher, Overcast, Podcast Addict, TunerFM, and literally most of these million pod directories. If you’re having trouble finding the show on your preferred app please email me at

Be sure to find KakeBytes all over the web: FacebookTwitter, and Instagram.


Episode 3 — @!#?@

I had the chance to pal around with Warren Davis, PSPJohn Newcomer, and John Hardie over the summer during the 2017 Let’s Play Expo and at the National Video Game Museum (very neatly nestled up in North Texas!). He was kind enough to sit and chat with me about… everything. Well, not everything, but everything from his love of acting, to his time working for Gottlieb (and on Q*bert!), but we also talk about his time working for competitors like Williams, a little about a never-released game that Warren and John worked on together, his time as a Disney Imagineer, and more!

You can find a link to download the show or listen on the web here: KakeBytes Episode 3 

Be sure to find KakeBytes all over the web: FacebookTwitter, and Instagram.




Episode 2 — The Texas Video Game Championships

Okay, so this episode went online almost a week ago as evidenced by the handy-dandy RSS feed on the sidebar, BUT life has been crazy so I’m finally ready to share the show notes for Episode 2 — The Texas Video Game Championships.

Billy Joe Cain (center, video game developer, 1982 Defender Champion, and founder/owner of the Radical Empathy Education Foundation), flanked by Walter Day and Billy Mitchell

In the newest episode of the show, I sit down to talk to Billy Joe Cain about… everything. Today’s show is the first part of our long interview, and I chose to break it up because Billy has an extensive history with the video game industry that began long before his time as a game developer.

Currently, you can find him at the helm of the Radical Empathy Education Foundation (REEF) doing amazing work to aid in bringing an end to human trafficking worldwide by utilizing virtual reality technology to spread awareness by building empathy. Please take a moment to visit their website and take a look at all of the amazing work they’ve done so far with their first project Trapped: A VR Detective Story. Billy and I get deep into his work as a dev and with REEF in a later episode, so keep an eye out!

Today, though, Billy Joe Cain discusses his experience in competing in the Texas Video Game Championships in 1982 and what it was like to take home the title for Defender. I got to spend the weekend with him at this year’s Classic Game Fest, where he was honored by Walter Day for his time competing in the 1982 Texas Video Game Championships.

You can now find the show on iTunes and Android! So please subscribe and review!

Be sure to follow KakeBytes on FacebookTwitterInstagramYouTubeTwitch, and Patreon!

Until next week,





Episode One — The Importance of Preservation

OKAY. SO. IT IS HERE. The first episode of KakeBytes.

I couldn’t think of a more perfect interview for the first episode! Patrick Scott Patterson has been a friend of the show since the beginning and is responsible for the many many great opportunities that I’ve had since production on the show has started.

Patrick Scott Patterson and KatyKakes (that’s me!) at the 2017 Houston Arcade and Pinball Expo

In today’s interview, we delve into the past of a young PSP and his first love: PAC-MAN, the National Video Game Team, his video game archival and preservation efforts, the conflicts that have arisen over the years as a result of sharing said history, and what we (the people) can do to help aid in preservation efforts of our own.

Edit: You can officially subscribe to KakeBytes on iTunes! Google Play is still pending, but I promise you will not miss when it goes live! You can also download the episode here!

To keep up with everything that Patrick Scott Patterson is involved in you can keep up with him at:

Under the cut I’ve got some videos: the first is a clip from PSP’s panel on the disappearing neighborhood arcades of the 1980’s and the second is the Facebook Live video in which he unearths those four mythical Akira prototypes.

I’ll be posting the full audio from his panel (along with Brian Colin’s) on Patreon for my dear Patrons, along with some other photos from events I’ve gone to with Scott this year.

Be sure to follow KakeBytes on Facebook, Twitter, Instagram, YouTube, Twitch, and Patreon!

Until next week,


Continue reading “Episode One — The Importance of Preservation”

get ready for lift off 🚀

So there’s a lot of great news coming out of this week!

To begin: episode one is launching on October 25th!

I’ll be releasing an episode 0 sometime next week to get my RSS feeds ready for the official show, so expect a little commotion about that next week. I’m also planning on releasing a blog on how to subscribe to the show for those who may not be so sure how to find it once it’s out.

fbLogoI’m also taking part in this year’s Extra Life gaming marathon on November 4th! I’ll be streaming on twitch playing who knows what for 24 hours. Please take a moment to take a look at my campaign page & consider donating. If you can’t donate, go ahead and share to spread the news! I need ideas on what to play, so leave some ideas for me in the comments below.

I’ve also got my patreon page up and running! Take a peek and if you love what you hear on launch day consider pledging. I’m just excited to be finally releasing the first episode soon.

like & follow & thanks for reading!


Changing show hosts, RSS feed temporarily down

Good morning!

I’m in the process of changing hosts for the show from Podbean to Podmio. The RSS feed is being imported across hosts and shouldn’t take more than 24 hours to finish.

If you have any questions or concerns, feel free to reach out at