The next guest on the show is Chris Hopper, the head of Esports for North America at Riot Games.
The next guest on the show has had quite the journey in his game development career — literally.
Gus Martin hails from Brazil, but he started his career with EA Canada and has been working in Japan for the last four and a half years with Square Enix and currently with Capcom.
It’s almost that time of year!
I’ll be taking part in this year’s Extra Life Gaming marathon and I’ll be going live for 24 hours beginning at 8 a.m. on Nov. 3, 2018.
Be sure to follow me on Twitch @kakebytes to get a notification when I go live!
I’m smashed my goal last year and I hope that you guys will help me do this same in just a few weeks. You can read more at extra-life.org.
David Doak seems to be most recognizable by a cameo he made in the first game he ever worked on — GoldenEye 007.
Calling all… everyone?
I have the opportunity to take the stage at SXSW in 2019 to moderate a panel on the worldbuilding in Anthem. You know, the Anthem. The one that is in development by BioWare and will be published by EA.
The catch is that the panels are selected by the will of the people.
I’m incredibly honored to have the opportunity to work with the technical art team to present a retrospective on what the world building process for BioWare’s team was like.
The description of the panel per the proposal:
The savage world of Anthem is volatile, lush, expansive, and full of unexpected characters. Bringing these aspects to life presented a wealth of challenging problems for BioWare’s technical artists, who bridge art and technology through areas such as performance, shaders, and artist tools. This retrospective panel will highlight some of the team’s work, alongside reflections on innovation, distributed collaboration/coordination, and the successes and challenges of creating a new IP for the world to enjoy.
Tarn Adams joins me on the newest episode of KakeBytes to regale us with the tale of Slaves to Armok: God of Blood Chapter II: Dwarf Fortress and how it came to be.
Tim McVey joins me to talk about how he became the first billion point player in gaming and how his achievement won him more fame than could have been expected for a teenager from Ottumwa, Iowa.
His journey has been documented by the documentary Man VS Snake: The Long and Twisted Tale of Nibbler, which is available to watch on Netflix.
In today’s episode, Tim shares how a single quarter changed his life.
Hi all! The show feed is down temporarily. It should be back up later this afternoon.
I have my most recent episodes available to listen to on the KakeBytes YouTube channel, so for a last resort you can listen there!
Sorry about the inconvenience, but thanks for listening!
If you would have asked me a few years ago when eSports became “a thing,” I would have likely said the beginnings were somewhere in the avenue mid to late 2000’s.
This is clearly wrong, but this has more to do with my own personal limited exposure to eSports which was around that time. I learned somewhere down the road that I was wrong and that the emergence of eSports not only came from the first person shooter genre, but that it had happened much earlier than I thought.
I discussed eSports with Cameron Irvine, the commissioner of the Simulated Football League, who highlighted the journey of breaking into eSports with wholly unique idea and the struggles and successes that he has had in growing the franchise.
This week, I bring you Johnathan Wendel. His given name may not ring a bell, but his gaming handle might: FATAL1TY.