David Doak seems to be most recognizable by a cameo he made in the first game he ever worked on — GoldenEye 007.
Calling all… everyone?
I have the opportunity to take the stage at SXSW in 2019 to moderate a panel on the worldbuilding in Anthem. You know, the Anthem. The one that is in development by BioWare and will be published by EA.
The catch is that the panels are selected by the will of the people.
I’m incredibly honored to have the opportunity to work with the technical art team to present a retrospective on what the world building process for BioWare’s team was like.
The description of the panel per the proposal:
The savage world of Anthem is volatile, lush, expansive, and full of unexpected characters. Bringing these aspects to life presented a wealth of challenging problems for BioWare’s technical artists, who bridge art and technology through areas such as performance, shaders, and artist tools. This retrospective panel will highlight some of the team’s work, alongside reflections on innovation, distributed collaboration/coordination, and the successes and challenges of creating a new IP for the world to enjoy.
Tarn Adams joins me on the newest episode of KakeBytes to regale us with the tale of Slaves to Armok: God of Blood Chapter II: Dwarf Fortress and how it came to be.
Tim McVey joins me to talk about how he became the first billion point player in gaming and how his achievement won him more fame than could have been expected for a teenager from Ottumwa, Iowa.
His journey has been documented by the documentary Man VS Snake: The Long and Twisted Tale of Nibbler, which is available to watch on Netflix.
In today’s episode, Tim shares how a single quarter changed his life.
Hi all! The show feed is down temporarily. It should be back up later this afternoon.
I have my most recent episodes available to listen to on the KakeBytes YouTube channel, so for a last resort you can listen there!
Sorry about the inconvenience, but thanks for listening!
If you would have asked me a few years ago when eSports became “a thing,” I would have likely said the beginnings were somewhere in the avenue mid to late 2000’s.
This is clearly wrong, but this has more to do with my own personal limited exposure to eSports which was around that time. I learned somewhere down the road that I was wrong and that the emergence of eSports not only came from the first person shooter genre, but that it had happened much earlier than I thought.
I discussed eSports with Cameron Irvine, the commissioner of the Simulated Football League, who highlighted the journey of breaking into eSports with wholly unique idea and the struggles and successes that he has had in growing the franchise.
This week, I bring you Johnathan Wendel. His given name may not ring a bell, but his gaming handle might: FATAL1TY.
Originally a concept artist specializing in vehicle design, Simon got picked up to do work with Neversoft on a little known franchise called Guitar Hero. This work with Neversoft merged into a career with Infinity Ward working on the Call of Duty franchises.
Twin Galaxies has officially dropped the ban hammer on a second prominent world record holding champion: Billy Mitchell.
The scrutiny against Mitchell’s scores came on the heels of the ban against Todd Rogers, after a member of the Donkey Kong forums posted evidence that Mitchell may have used MAME, an emulator, to achieve scores he claims were won on an original arcade cabinet. A few weeks later, Apollo Legend dropped some evidence of his own.
If you’ve caught all of the episodes of the show, you’re acquainted with Scott. He’s been a guest so many times because his perspective is vast. He joins me today to talk about Billy Mitchell and his time working with Twin Galaxies in addition to the ways those experiences still impact his life today and what the real takeaway from the ban is.
What is the Simulation Football League you ask? It’s a football league that YOU could play in. You, as in the universal you. And with me today to school us on the game is the Commissioner of the League himself: Cameron Irvine.
The SFL currently boasts 18 teams spread out across North America and the UK, with more than 200 players, coaches, owners, and broadcasters around the world that work and play to stream two seasons every year.